I play with a very simplified combat sequence. I like my combats to whiz by very fast. They should be exciting, but should not dominate
Category: Role Playing
Thinking Like a Monster
Tonight is game night, and I have to admit I’m really looking forward to it. Bigfella posted a recap of last session, which in summary
Run Away!
The ability to run away from combat in an RPG is, I think, extremely important. It allows the players a way to lose without ending
On Improv…
OK, I’ve spent some time talking about fudging. Now let’s look at the other side of the coin: improv. Back in college I had a
About Fudging…
The impetus for my previous post was an odd serendipity between an actual play report by BigFella and a post by Maliszewski. Maliszewski presents us
I'll Take Pleasure in Guttin You, Boy
If there’s one quality old school GMs seem to be known for, it’s a certain level of sadistic deadliness. Players under these GMs will shake
Observations from the Front
We had another very enjoyable D&D game last night. I feel like the campaign is really rolling now. The players are in the level 1-3
Save vs. Secret Doors
There was an interesting discussion over on the DF forums about perception rolls, covering everything from Wisdom checks to secret door and hear noise rolls.
Money Conversion
BigFella mentioned in his recent re-cap of our latest sessions my “money conversion thing”, which made me realize I never posted about this one. So
The Joy of DMing
I’m going to talk about my home campaign here, so players beware — spoilers within!