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Month: October 2017

October 30, 2017 Paul

OED Character Generator

Conventions, OED, Role Playing, Technology
OED Character Generator

For my convention games I use a random generator to create all my characters.  It started as a little bit of python code I slapped

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October 24, 2017October 24, 2017 Paul

Old School Hex Crawl at Carnage

Carnage on the Mountain, Conventions, OED, Role Playing
Old School Hex Crawl at Carnage

Carnage on the Mountain is now less than 2 weeks away. I’m running a few games there, but I want in particular to pimp one

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October 24, 2017 Paul

Comment Delay

Blogging

Hey everyone, just a very quick note that I’ve noticed a fair number of comments are getting trapped in spam.  A fair amount of spam

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October 23, 2017March 1, 2018 Paul

Mapping

Role Playing
Mapping

I have a complex love/hate relationship with the process of player map creation. I fully support the notion that exploration is a key component of

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October 20, 2017October 20, 2017 Paul

Sprucing Up the Site

Navel Gazing
Sprucing Up the Site

Well, after 7 years it seems about time to give this site an update.  I’ve upgraded the software, installed a new theme, and moved to

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October 18, 2017 Paul

Multiplayer Emergent Story

Board Games

I love games with emergent story.  I recently bought a copy of Above and Below which I hear has a really great emergent story component,

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October 1, 2017December 22, 2018 Paul

BFIG 2017

Conventions, Game Dev, Glitterdeep
BFIG 2017

Last weekend I attended the Boston Festival of Indie Games, where our game Ruins of Glitterdeep was nominated for an award.  Spoiler alert – we

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October 1, 2017 Paul

Second Intro Game

Intro to D&D, Role Playing

Two weeks ago I ran my intro game for the second time down at the local game store.  Unfortunately then the following week and then

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Recent Posts

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Recent Comments

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Archives

2022

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2021

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2020

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2019

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2018

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2017

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2016

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2015

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2014

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2013

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2012

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2011

  • + December (6)
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2010

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