One of my gripes about D&D, especially later editions, is the profusion of magic items. After a few levels every character seems to be carrying
I play with a very simplified combat sequence. I like my combats to whiz by very fast. They should be exciting, but should not dominate
OK, here’s my scheduled events for this year: Thursday 9am – 1pm Stonesky Delve, part 1 AD&D 3pm – 4pm Speed Painting 7pm – 11pm
In 12 days I will be leaving for GenCon 2010, my 11th GenCon by my counting. I’m starting to finally really get excited for it.
Tonight is game night, and I have to admit I’m really looking forward to it. Bigfella posted a recap of last session, which in summary
The ability to run away from combat in an RPG is, I think, extremely important. It allows the players a way to lose without ending
Isn’t it bizarre when the universe conspires to present almost-related seeming things to you time after time? OK, a lot of this is probably actually
Never thought I’d say it, but yesterday I was very pleased to have a Facebook account. I almost never log onto the thing, it’s always