To date I’ve run my game using as a source book some modified versions of Labyrinth Lord. I made the effort to actually create physical books which has been well received. The idea with these books was that if I needed to make further changes to the text, they would be easy to update (they have re-openable bindings).
However, the more I’ve worked with it the more I notice most of my changes are in reverting SRD-isms from LL back to the original B/X. Also, I worry that while having completely custom books for home campaigns are awesome, they may be a put-off at conventions (vs. a “known system”).
So I sat down and tried to create a short document of all the house rules and changes from B/X that I want to use in my campaigns. It was sometimes hard to pull out stuff that’s clearly contradictory to the text vs. a common ruling I use for something that’s simply not mentioned in the text. There’s a gray area there, and I want to leave the door open for Finch’s “rulings not rules” concept. That is, I want to be able to change my mind on the fly based on the situation, and it’s easier to do that when the area you’re talking about is simply not covered by the book at all.
So here’s the result, what I’m calling my B/X Changelist. I’ve managed to whittle it down to 3 pages by being very concise in my language and preferring formulas to charts, especially where XP progression is concerned. Please feel free to take a look and send me any feedback you may have. I’d especially like to hear from anyone who knows B/X, has played in one of my games, or best of all both. I’m sure I’ve missed a few things, and I wouldn’t be surprised if some bits of it need rewording or further explanation.
Download the B/X Changelist.