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Category: Game Dev

August 8, 2013 Paul

The Feminist Barbarian

Game Dev, Road of Kings

Making a game rooted in 30’s era pulp fantasy presents some tricky situations for the modern developer. Let’s be straight (or not, whatever) — I

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June 26, 2013 Paul

libGDX

Game Dev, Road of Kings

Road of Kings is built on top of a third party library known as libGDX, and I think it’s worth taking a moment to give

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June 24, 2013 Paul

Road of Kings Update

Game Dev, Road of Kings

Progress on Road of Kings continues at a good pace thanks chiefly to our tireless intern Max. While he continues to pound out scripts I

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June 14, 2013 Paul

Back to Blogging

Game Dev, Road of Kings

This blog has been ignored for too long. My apologies readers, if any of you are still out there listening. What happened? Well, it’s probably

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March 28, 2013 Paul

Inspiration

Game Dev, Road of Kings

So, yeah, I played a lot of Barbarian Prince last summer.  It’s hard not to see that inspiration when looking at Road of Kings.  In

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March 24, 2013 Paul

Just Make a Game

Game Dev, Road of Kings

I had a great time on my panel at PAX East yesterday, and I really appreciate everyone who came out to see it.  For those

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March 12, 2013December 22, 2018 Paul

Announcing Road of Kings

Game Dev, Road of Kings

OK, at long last, I’m very proud to announce the side project I’ve been working on since 38 collapse.  Myself and two other ex-38ers have

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February 11, 2013 Paul

Dilemma Solved

Game Dev, Road of Kings

Minor update to my last post.  Turns out Verizon took the problem from my control and forcibly upgraded my phone.  I noticed on Friday night

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February 6, 2013 Paul

Developer's Dilemma

Game Dev, Road of Kings

It appears that recently Verizon has finally released an update to the version of Android my phone uses.  I have an HTC Thunderbolt, which has

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January 28, 2013 Paul

Hints of Things to Come

Game Dev, Road of Kings

So if not playing D&D, what the heck have I been spending all my time doing?  Well, I’m not quite ready to get into specifics,

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