Run Away!

The ability to run away from combat in an RPG is, I think, extremely important.  It allows the players a…

Time-travelingest Weekend Ever

Isn’t it bizarre when the universe conspires to present almost-related seeming things to you time after time?  OK, a lot…

Thank God for Facebook

Never thought I’d say it, but yesterday I was very pleased to have a Facebook account.  I almost never log…

On Improv…

OK, I’ve spent some time talking about fudging.  Now let’s look at the other side of the coin: improv.  Back…

About Fudging…

The impetus for my previous post was an odd serendipity between an actual play report by BigFella and a post…

I'll Take Pleasure in Guttin You, Boy

If there’s one quality old school GMs seem to be known for, it’s a certain level of sadistic deadliness.  Players…

He's an Egyptian!

When I moved this blog back in January I decided I was not going to make it a blog just…

Helga's Heroes: a History

This morning on my walk into work I found myself reminiscing about the early days of my gaming club, Helga’s…

Observations from the Front

We had another very enjoyable D&D game last night.  I feel like the campaign is really rolling now.  The players…