One of my favorite DM tricks these days is to take an existing magic item and change its physical form, often into something less useful
Missing Magic
In my DemonWars game I’m back to being a player and really enjoying it. I’m glad to have done my stint as GM, it definitely
Computer Games Have Come Quite Far
While looking for inspiration for my gnoll-filled dungeon that I recently created, I ended up paging through Dragon Magazine #63 (July, 1982). I was there
Dungeon Design Workshop – Part 6
Here is the final edit of the Vile Crypt of the Reawakened Sisterhood. Despite being 36 rooms I managed to keep it down to just
Dungeon Design Workshop – Part 5
OK, it’s time at last to fill in the empty rooms. In the past I’ve always used the B/X tables for this, but I was
Dungeon Design Workshop – Part 4
In my last post I discovered I had a lot of unanswered question about my primary bad guy. Usually for my main villain I’ll just
Dungeon Design Workshop – Part 3
After writing the last two posts I let the dungeon sit for a night and came to it with fresh eyes the next day. The
Dungeon Design Workshop – Part 2
Continuing on from yesterday, I must now draw a map of the Vile Crypt of the Reawakened Sisterhood. Wanting to continue to get as much randomness
Dungeon Design Workshop – Part 1
Inspired by my previous post on interpreting random tables, I thought it might be fun to spend a little of this lazy long weekend sitting
Giant Books
What’s with the giant books these days? I just plunked my money down to pre-order Warhammer Fantasy RGP 4th Edition, whose description includes “320 pages,